As instructed by Tom Duff here are 4 of the most important animation principles.
Squash and Stretch
This is the deformation of an object due to movement or some sort of motion. For example a ball. When the ball hits its lowest point it is squashed, so its form is flattened. When the ball reaches its highest point it can be slightly stretched, so its form is extended.
Anticipation
This is the preparation to make an action. For example kicking a ball or punching. The first step would be pulling back the fist/foot, and then following through with a forward motion until reaching its final point.
Exaggeration
This is when an object or perhaps the entire scene is made to be over the top or amplified for effect. For example making a sword on a character over the top in size making for a comical effect.
Timing and Motion
These are the characteristics that can give objects life and make them appear and perhaps act as if real world objects. For example you can use these tools to portray slow movement in large objects and perhaps versatile, faster movement in smaller objects. These properties help to portray weighting and feeling.
Thursday, 11 March 2010
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